Weapons
Light Weapons List

| # |
Weapon Name | Special Description |
Dmg. | Cap. | Range | Special Rule |
Type |
| 1 |
Cavalier Scout | semi-automatic | 2 | 6 | 40/80/120 | Extended Range | Lt. Pistol |
| 2 |
Walther Palm Pistol | double barreled | 2 | 6 | 20/40/60 | Double shot | Lt. Pistol |
| 3 | Derringer | double barreled | 2 | 2 | 20/40/60 | Double Shot | Lt. Pistol |
| 4 | Reacor Sting | Non-Lethal damage | 4B | 4 | 20/40/60 | Stun | Lt. Pistol |
| 5 | Glock 38C | super-light semi-auto | 3 | 26+1 | 30/50/70 | Increased Capacity | Pistol |
| 6 | Contura | super-light semi-auto | 3 | 26+1 | 30/50/70 | Increased Capacity | Pistol |
| 7 | Ares Light Fire 70 | Stealth *quiet gun | 2 | 22+1 | 30/50/70 | No bonus to detect where the gun is fired from | Lt. Pistol |
| 8 | Beretta 101-T | Targeting (single shot) | 3 | 26+1 | 30/50/70 | No penalty called shots/Headshots are Aggravated damage | Pistol |
| 9 | Colt Manhunter | heavy semi-auto w/ laser sight | 4 | 9+1 | 30/60/120 | **Metaphysical Can harm anything |
Hvy. Pistol |
| 10 | Savalette Guardian | heavy select-fire | 4 | 9+1 | 30/60/120 | Rote Action (WoD p.134) | Hvy. Pistol |
| 11 | Ares Predator | heavy semi-auto/ | 2 | 14+1 | 35/70/140 | *9~again | Hvy. Pistol |
| 12 | Ares Predator II | heavy semi-auto / smartlink | 2 | 14+1 | 35/70/140 | *9~again | Hvy. Pistol |
| 13 | Ruger Super Warhawk | heavy single action revolver | 4 | 6 | 35/70/140 | Rote Action (WoD p.134) | Hvy. Revolver |
| 14 | Ceska Black Scorpion | machine pistol | 2 | 15 | 20/40/60 | Autofire | Lt. Pistol |
| 15 | Ares Crusader | machine pistol | 2 | 15 | 20/40/60 | Autofire | Lt. Pistol |
| 16 | Ingram Smartgun | smartlinked SMG | 2 | 45 | 20/50/100 | Autofire | SMG |
| 17 | HK 225 TX | compact SMG w/ laser sight | 2 | 35 | 20/50/100 | Autofire | SMG |
| 18 | Winchester Widow Maker | short barrel shotgun | 4 | 6+1 | 20/30/40 | *8~again | Shotgun |
| 19 | Remington Roomsweeper | compact autoloading shotgun pistol | 4 | 18 | 20/30/- | *9~again | Shotgun |
| 20 | Savalette Penetrator | large-caliber armor-piercing weapon | 5 | 16+1 | 50/100/150 | Heavy Bore/Armor Peircing 3 | Rifle |
| 21 | HK 227-S | silenced SMG w/ laser sight | 3 | 40 | 50/100/200 | Auto-fire/Stability/*9~again | SMG |
| 22 | HK 227 | recoil-compensated SMG w/ laser sight | 3 | 40 | 40/80/120 | Auto-fire/Stability/*9~again | SMG |
Shotguns and Assault Rifles (limited availability)

| # |
Weapon Name | Special | Dmg. | Cap. | Range | Special | Type |
| 1 |
Colt M22A2 | Advanced Rifling assault weapon/10g under-slug Shotgun | 5/5 | 36+1 / 5 | 50/100/200 | +1 bonus to rifle(included in stat) / shotgun has 8~again (requires St. 3 to use) | Assault |
| 2 |
Colt M23 | lighter weapon that is far easier to control than M22A2 | 4 | 36+1 | 50/100/200 | +1 bonus to rifle and no strength requirement /Auto-fire | Assault |
| 3 | HK G38 | Scoped Assault Rifle | 5 | 60 | 60/120/200 | Auto-fire/Increased Capacity | Assault |
| 4 | FN HAR | Fully Automatic Supersonic Rifle | 3 | 40+1 | 60/120/200 | supersonic ammo grants Rote | Assault |
| 5 | Franchi SPAS 22 | 10ga shotgun with recoil compensation | 6 | 8+1 | 20/30/40 | no strength requirements/ 8~again | Shotgun |
| 6 | Mossberg CMDT | 14Ga light shotgun increased range | 4 | 8+1 | 30/50/80 | lite slug rounds grant greater range/8~again | Shotgun |
| 7 | Defiant T-250 | 12ga shotgun | 5 | 8+1 | 20/30/40 | 8~again | Shotgun |
| 8 | Remington 950 | semi-auto rifle | 4 | 12+1 | 100/200/300 | Rifle |
Rifles and Heavy Weapons

| # |
Weapon Name | Special Description |
Dmg. | Cap. | Range | Special Rule |
Type |
| 1 |
Lucas AS-50 Sniper | semi-automatic/.50 cal/free floating barrel/Targeting (single shot) | 5 | 6 | 250/500/1000 | 8~again with stability/No penalty called shots/Headshots are Aggravated damage | Sniper Rifle |

| # |
Weapon Name | Special Description |
Dmg. | Cap. | Range | Special Rule |
Type |
| 1 |
CIA Covert Sniper Rifle | long barreled, silenced, semiautomatic, pistol-caliber rifle, fitted with an infrared laser-sight and an infrared night sight. | 6 | 12 | 300/600/1200 | 8~again/increased range/increased capacity | Sniper Rifle |

| # |
Weapon Name | Special Description |
Dmg. | Cap. | Range | Special Rule |
Type |
| 1 |
Ganducci Rail | Heavy Rail gun Requires tripod or strength 4 | 5 | 10 | 500/1000/1500 | Rote action/supersonic/increased range | Rifle |

| # |
Weapon Name | Special Description |
Dmg. | Cap. | Range | Special Rule |
Type |
| 1 |
Ares Gatling | Fully Auto belt fed Gatling gun only fires in fully automatic | 10 | 100 | 300/600/1200 | 9~again/ only fires 10 round bursts | Gatling |
Melee Weapons

| # |
Weapon Name | Special Description |
Dmg. | Size | Range |
| 1 |
Long Knife | Sharp! | 1L | 1 | - |
| 2 |
Pocket Knife | Easily obscured/ usually folding | 1L | n/a | - |
| 3 | Sword | requires min. meelee score of 2 to use | 3L | 2 | - |
| 4 | Throwing stars | preferred ninja weapon | 1L | n/a | 25/50 |
| 5 | Bone Knife | Looks cool | 2L | 1 | - |
| 6 | Throwing Knife | Better range than a star | 1L | 1 | 30/60 |
| 7 | Bowie Knife | Usually used for hunting, has screw top that holds matches/mirror/fishing line | 2L | 1 | - |
| 8 | Bleeding Dagger | a stab of this knife causes on to bleed additional point per turn until a heal check is made | 3L | 1 | - |
| 9 | Taser | Non-lethal stunning (knocks unconscious 1 round per damage point, countered by stamina check) | 3B | 2 | - |
| 10 | Wakizashi | Companion sword to Katana, mostly ornamental/ requires min. meelee score of 2 to use | 3L | 2 | - |
| 11 | Katana | Powerful Japanese sword/ requires min. meelee score of 3 to use | 4L | 2 | - |
| 12 | Mace | metal mace when you need bashing damage | 3B | 2 | - |