Torchwood 5

Welcome to the Hub

Weapons

Light Weapons List

#
Weapon Name Special Description
Dmg. Cap. Range Special Rule
Type
1
Cavalier Scout semi-automatic 2 6 40/80/120 Extended Range Lt. Pistol
2
Walther Palm Pistol double barreled 2 6 20/40/60 Double shot Lt. Pistol
3 Derringer double barreled 2 2 20/40/60 Double Shot Lt. Pistol
4 Reacor Sting Non-Lethal damage 4B 4 20/40/60 Stun Lt. Pistol
5 Glock 38C super-light semi-auto 3 26+1 30/50/70 Increased Capacity Pistol
6 Contura super-light semi-auto 3 26+1 30/50/70 Increased Capacity Pistol
7 Ares Light Fire 70 Stealth *quiet gun 2 22+1 30/50/70 No bonus to detect where the gun is fired from Lt. Pistol
8 Beretta 101-T Targeting (single shot) 3 26+1 30/50/70 No penalty called shots/Headshots are Aggravated damage Pistol
9 Colt Manhunter heavy semi-auto w/ laser sight 4 9+1 30/60/120 **Metaphysical
Can harm anything
Hvy. Pistol
10 Savalette Guardian heavy select-fire 4 9+1 30/60/120 Rote Action (WoD p.134) Hvy. Pistol
11 Ares Predator heavy semi-auto/ 2 14+1 35/70/140 *9~again Hvy. Pistol
12 Ares Predator II heavy semi-auto / smartlink 2 14+1 35/70/140 *9~again Hvy. Pistol
13 Ruger Super Warhawk heavy single action revolver 4 6 35/70/140 Rote Action (WoD p.134) Hvy. Revolver
14 Ceska Black Scorpion machine pistol 2 15 20/40/60 Autofire Lt. Pistol
15 Ares Crusader machine pistol 2 15 20/40/60 Autofire Lt. Pistol
16 Ingram Smartgun smartlinked SMG 2 45 20/50/100 Autofire SMG
17 HK 225 TX compact SMG w/ laser sight 2 35 20/50/100 Autofire SMG
18 Winchester Widow Maker short barrel shotgun 4 6+1 20/30/40 *8~again Shotgun
19 Remington Roomsweeper compact autoloading shotgun pistol 4 18 20/30/- *9~again Shotgun
20 Savalette Penetrator large-caliber armor-piercing weapon 5 16+1 50/100/150 Heavy Bore/Armor Peircing 3 Rifle
21 HK 227-S silenced SMG w/ laser sight 3 40 50/100/200 Auto-fire/Stability/*9~again SMG
22 HK 227 recoil-compensated SMG w/ laser sight 3 40 40/80/120 Auto-fire/Stability/*9~again SMG

Shotguns and Assault Rifles (limited availability)

#
Weapon Name Special Dmg. Cap. Range Special Type
1
Colt M22A2 Advanced Rifling assault weapon/10g under-slug Shotgun 5/5 36+1 / 5 50/100/200 +1 bonus to rifle(included in stat) / shotgun has 8~again (requires St. 3 to use) Assault
2
Colt M23 lighter weapon that is far easier to control than M22A2 4 36+1 50/100/200 +1 bonus to rifle and no strength requirement /Auto-fire Assault
3 HK G38 Scoped Assault Rifle 5 60 60/120/200 Auto-fire/Increased Capacity Assault
4 FN HAR Fully Automatic Supersonic Rifle 3 40+1 60/120/200 supersonic ammo grants Rote Assault
5 Franchi SPAS 22 10ga shotgun with recoil compensation 6 8+1 20/30/40 no strength requirements/ 8~again Shotgun
6 Mossberg CMDT 14Ga light shotgun increased range 4 8+1 30/50/80 lite slug rounds grant greater range/8~again Shotgun
7 Defiant T-250 12ga shotgun 5 8+1 20/30/40 8~again Shotgun
8 Remington 950 semi-auto rifle 4 12+1 100/200/300 Rifle

Rifles and Heavy Weapons

#
Weapon Name Special Description
Dmg. Cap. Range Special Rule
Type
1
Lucas AS-50 Sniper semi-automatic/.50 cal/free floating barrel/Targeting (single shot) 5 6 250/500/1000 8~again with stability/No penalty called shots/Headshots are Aggravated damage Sniper Rifle

#
Weapon Name Special Description
Dmg. Cap. Range Special Rule
Type
1
CIA Covert Sniper Rifle long barreled, silenced, semiautomatic, pistol-caliber rifle, fitted with an infrared laser-sight and an infrared night sight. 6 12 300/600/1200 8~again/increased range/increased capacity Sniper Rifle

#
Weapon Name Special Description
Dmg. Cap. Range Special Rule
Type
1
Ganducci Rail Heavy Rail gun Requires tripod or strength 4 5 10 500/1000/1500 Rote action/supersonic/increased range Rifle

#
Weapon Name Special Description
Dmg. Cap. Range Special Rule
Type
1
Ares Gatling Fully Auto belt fed Gatling gun only fires in fully automatic 10 100 300/600/1200 9~again/ only fires 10 round bursts Gatling

Melee Weapons

#
Weapon Name Special Description
Dmg. Size Range
1
Long Knife Sharp! 1L 1 -
2
Pocket Knife Easily obscured/ usually folding 1L n/a -
3 Sword requires min. meelee score of 2 to use 3L 2 -
4 Throwing stars preferred ninja weapon 1L n/a 25/50
5 Bone Knife Looks cool 2L 1 -
6 Throwing Knife Better range than a star 1L 1 30/60
7 Bowie Knife Usually used for hunting, has screw top that holds matches/mirror/fishing line 2L 1 -
8 Bleeding Dagger a stab of this knife causes on to bleed additional point per turn until a heal check is made 3L 1 -
9 Taser Non-lethal stunning (knocks unconscious 1 round per damage point, countered by stamina check) 3B 2 -
10 Wakizashi Companion sword to Katana, mostly ornamental/ requires min. meelee score of 2 to use 3L 2 -
11 Katana Powerful Japanese sword/ requires min. meelee score of 3 to use 4L 2 -
12 Mace metal mace when you need bashing damage 3B 2 -
 
Follow

Get every new post delivered to your Inbox.