Equipment
Amnesia pill (RetCon)
- Durability 1, Size 0, Structure 3, Cost ••••
- Used to cause someone to forget recent memories. The amnesia can be cured if the person’s memories are triggered by one specific image (and if they are intelligent enough). Jack used this on Gwen Cooper after she first learned about the Torchwood Hub. It contains a special compound known as B67, also known as “Retcon” (in reference to retroactive continuity). Research reveals the pills were developed by Torchwood One under Yvonne Hartman,[2] as well as several details about its effectiveness. 2oz of B67 is only sufficient to cause mild confusion in young children (6-7), with 4oz being able to cause memory loss in older persons (61-64), and 8oz is sufficient to cause memory loss in people in their late 20s although in one instance, caused a stress-induced heart attack in a 64-year-old man. It is revealed that those dismissed from Torchwood are “Retconned” within 24 hours with a stronger version of the drug, potentially erasing their entire memory of thier careers. Other suggested names for the compound included “Goldfish” and “Scooter“.
Cryo-chamber
- Used by Torchwood to store corpses indefinitely. One of its uses is to provide corpses which can be disfigured and dumped to provide identifiable bodies for people who have been vaporized, eaten or otherwise destroyed by aliens. The source of the bodies is unclear. The body of Suzie Costello was seen being placed in storage at the end of her life and it has been used since on several occasions including when Jack Harkness is thought to be dead.
Holographic Projectors
Durability 1, Size 3, Structure 4, Cost ••••
- Holography is a technique that allows the light scattered from an object to be recorded and later reconstructed so that it appears as if the object is in the same position relative to the recording medium as it was when recorded. The image changes as the position and orientation of the viewing system changes in exactly the same way as if the object were still present, thus making the recorded image (hologram) appear three dimensional.The technique of holography can also be used to optically store, retrieve, and process information.
Holographic images are generally photo realistic with the only exception being fast moving objects. The HP works at 60 Mhz which is faster than the human eye.
Even at those speeds the eye is a perceptive thing and most people have no trouble distinguishing between a fake and the real thing.
Projectors will soon be found nearly everywhere in the future, used for family gatherings, corporate meetings, and even convenient store clerks who will be able to work at as many as 6 stores at a time. (much to the chagrin of the clerk).Projectors like the ones used at Torchwood are the same thing as those used in commercial applications but in a much smaller form. Generally a little bit larger than a Cellphone and includes send and receive functions just as if it were a phone.
It does require a little bit of set up to get started however, and can never be effectively used covertly unless it is only transmitting signals elsewhere, in which case the signal could be easily overridden. Connection to the Torchwood personal wrist computer is common and easily accessible.
HUD Contact Lenses
Durability 1, Size 1, Structure 2, Cost ••••Also known as a “bionic” lens, HUD contact lenses use micro fabricated light-emitting diodes, micro circuitry and a tiny antenna to project a virtual screen on the surface of the eye. The lenses can be configured to receive and display information from any wireless transmitter, allowing wearers computer access without reliance on standard monitors. The lenses not only project images, they can also provide diagnostic data on the health of the wearer.
By focusing the eye on specific parts of the display, wearers can control the movements of a cursor without a mouse. By altering the transparency of the display, the user can view both the information presented and his surroundings.
When the eye ceases to focus on the display for a set period, the lenses go into a “sleep” mode and can be reactivated by focusing on an icon that hovers just in sight. It goes without saying that this technology could be used in any number of commercial or military enterprises.
Civilians could surf the net or check email while riding the bus and soldiers could project an almost video game like HUD to assist them in their duties. In one case, the military has experimented with chips embedded in clips and bullets.
The HUD displays how many rounds are left in the clip and also the path the bullets have been fired, giving the soldier the benefit of tracers without the lightshow.
Torchwood employees are generally allowed to check out the Contacts, but they are extremely delicate and if anyone is threatened with a physical altercations they are asked to remove the contact prior.
The Contacts use kinetic energy generated by eye movement and will last as long as the user has heat in his body.
In only 2 incidents have users complained of blindness after a set of contacts were destroyed during a fist fight.
Personal Data Device/Personal Computer
Durability: 1, Size 1, Structure 4, Cost (N/A)This personal computer is the newest in personal computer technology. The ability to interface with almost any device that features wireless capabilities, means it has the ability to talk to cellphones even those that don’t have blue tooth technologies. The computer features an alien operating system that mimics Linux operating systems such as Ubuntu or Redhat. The personal computer is similar to the Torchwood hub interface but with significantly reduced processing power. It is however, connected regularly with the Torchwood Hub to enable data sharing and additional processing power for the user.
Axi X91 wrist Specification: Multi Core Processors
ROM: 32TB Solid State Drive/Flash memory
Display OLED Color 128-bit, Touch Sensitive, Transflective LCD 4 inches
HD resolution at 60million colors/
Access through Virtual keyboard/Voice Recorder/Backlight/12MegaPixel color video or still camera
Expansion Slots for any card available
Connects to any wireless network or devices
Rift Manipulator
Durability 1, Size 1, Structure 4, Cost (N/A)
The Rift Manipulator is a device at the Torchwood Hub which manipulates the Rift. With the use of very precise co-ordinates and algebra, it can be used safely to negotiate minor time travel, but it is incredibly dangerous. Improper usage could cause “fractures in time” with apocalyptic results and due to a “preshock” of the “End of Days” events it has many precautions surrounding its usage, including retinal scans of all Torchwood staff in order to facilitate a full opening of the Rift.
Torchwood Vehicle 1 (SUV)

This Torchwood vehicle is a converted large, black Range Rover with tinted windows and blue lights running along the A pillars. The vehicle has a white-on-black non-standard typeface for the registration plate, usually found only on military vehicles and vehicles from before 1973. and its registration number, CF06 FDU (indicating the vehicle was registered in Detroit between March and September 2006), does not appear in the DMV vehicle register. It contains computers that can connect to the Torchwood Hub and to various databases, including those operated by the police. One such database, allows Torchwood to change the traffic lights so that they are on green before they reach them. It is worth noting that although the vehicle is routinely referred to as the “Truck”.
- Durability 4
- Size 15
- Structure 22
- Acceleration 18
- Safe Speed 80mph
- Maximum Speed 130mph
- Handling 1
- Cost •••••••
Torchwood Vehicle 2 (CAR)

The Torchwood vehicle is a converted large, black Charger with tinted windows and blue lights running along the front. The vehicle has a white-on-black non-standard typeface for the registration plate, usually found only on military vehicles and vehicles from before 1973 and its registration number, does not appear in the DMV vehicle register. It contains computers that can connect to the Torchwood Hub and to various databases, including those operated by the police. The ability to change traffic lights is limited to a larger computer controlled by the Torchwood Servers or the Torchwood Land Rover. The car has heavily modified to include light armor and increased speed. Featuring a supercharged V8 Small block rated at 1,062 horsepower (792 kW) at 6600 rpm and 1,001 ft·lbf (1,357 N·m) at 5800 rpm, with the supercharger at 8 psi and running on 91 octane gasoline. This Charger has increased engine displacement of 387 cu in (6.34 L) and increased boost of 14 psi, resulting in 1,146 hp (855 kW) at 6950 rpm and 821 ft·lb (1,113 N·m) at 6200 rpm, running on 91 octane gasoline.
- Durability 3
- Size 10
- Structure 15
- Acceleration 26
- Safe Speed 130mph
- Maximum Speed (Unknown)
- Handling 5
- Cost •••••
Torchwood Vehicle 3 (Wagon)
The Torchwood Swat style truck is based on a Freightliner S2 106 and a 6.4 L. Diesel Mercedes-Benz 900 Engine with (Protection on all sides to Level A9 against high power rifles such as: 7.62×39, 5.56×45, .03-06 and 7.62×51 rounds)
Torchwood Varients include Computers that are constantly connected to the local Torchwood Hub, and contain multiple sensors, rift detectors, and a healthy supply of weapons and ammunition. Of course the vehicle is regularly used as an emergency vehicle with all of the appropriate medical supplies for triage emergencies.
SWAT Trucks are also known as APCs (Armoured personnel carrier) and can be equipped with devices used to combat terrorism such as Bomb-Sensing Equipment, Chemical, Biological, Radiological, Nuclear, and high-yield Explosives (CBRNE) Sensors, etc. There are 4 access points, two front doors, a double back door, and a rooftop access from the inside center of the truck. up to 6 people may be detained in it safely, with an additional 6 for regular passengers (including 1 driver).

- Durability 6
- Size 16
- Structure 30
- Acceleration 10
- Safe Speed 65mph
- Maximum Speed 110mph
- Handling -1
- Cost •••••••
All Torchwood Vehicles come standard with Run flat tires which Allows the vehicle to travel up to 60 miles at 60 mph (depending on road conditions) on flattened tires. A ballistic rubberized plastic “roller” ring is designed, molded and installed inside each tire around the rim. They also have bullet-proof windows, doors, and gas tanks. Use the following for these specific spots if targetted seperately.
Tires - Durabilty 3
- Structure 4
- Size 2
Door - Durability 5
- Structure 7
- Size 3
Gas Tank - Durability 8
- Size 2
- Structure 10
Window - Durability 4
- Structure 4
- Size 3
Drugs
For some people purely external preparation for combat just isn’t enough. Maybe they feel sluggish, maybe they’re in pain or maybe they just like the feeling of god-like supremacy that comes over them when they use their favorite chemical. Just like everything else, for the determined seeker, drugs exist that are designed to enhance combat effectiveness. For the unwary or the ignorant these drugs can be just as deadly as a knife to the heart.
Miranetam
Cost •• (20 tablets)
Used to increase alertness, improve concentration and enhance memory, Miranetam is a cholinergic agent
that speeds right and left brain communication. Taken in small doses for a short period of time, Miranetam is mostly
harmless, with possible side effects similar to large doses of caffeine. Ingested more frequently and for long periods, the drug can cause paranoia, anxiety and nervous irritability. Miranetam is not known to be addictive and is a controlled substance in most countries. Miranetam comes in tablet form and a single tablet affects the user for four hours. Characters using the drug gain a +1 bonus to all Mental Skills and a +3 bonus to Perception rolls. If more than four tablets are taken in any 24 hour period or a character habitually uses the drug for more than a week, the character gains the Paranoia Flaw (see the World of Darkness Rulebook, p. 98) until they cease use of the drug and for an additional 12 hours afterwards while their body flushes the remnants.
Morphilite
Cost ••• (5 shots)
Morphilite is an opiate derivative of morphine, mixed with a cocktail of other pain suppressers and amphetamines.
Designed specifically for use by combat troops, no single nation has, thus far, been willing to own up to the drug’s
creation. A banned substance in most nations, Morphilite is habit forming even with moderate use. A single shot of
Morphilite is enough to block the pain from nearly any non-fatal injury without the sluggish side effects usually
associated with opiates. The drug begins to work immediately (same turn) and confers the Iron Stamina (••) Merit on the user for the remainder of the scene. If a character uses the drug a number of times in one week greater than their Stamina, they risk becoming addicted. The character must succeed at a Resolve + Composure roll or gain the Addiction Flaw (see the World of Darkness Rulebook, p. 218). Taking more than one shot at a time is unlikely to cause an overdose, but does increase the chances that the opiate will overcome the amphetamines. Characters that take multiple doses react as though they had taken a straight shot of morphine and suffer the usual penalties (see the World of Darkness Rulebook, p. 177).
Stigma
Cost •• (10 hits)
Dangerous and highly addictive, Stigma is a banned substance in most countries. The drug floods the adrenal gland with acetylcholine, forcing the gland to work overgear 144 Chapter three-future weapons time to produce adrenaline. Regularly cut with other amphetamines, Stigma can be swallowed, snorted or injected and produces an almost instant feeling of invulnerability. Addicts usually die from an overdose that over-stimulates the heart. Regardless of the method of ingestion, one hit of Stigma affects the user for one hour. For that hour, characters gain a +1 bonus to all Physical Attributes (may not exceed human maximums), +3 to Initiative and may ignore wound penalties that result from bashing damage. The burst of adrenaline makes it difficult to concentrate, conferring a –3 penalty to any Mental Skill rolls. Each time the drug is used the character must succeed at a Resolve + Composure roll or gain the Addiction Flaw (see the World of Darkness Rulebook, p. 218). If a character takes more than one hit at a time or a number of hits in one day greater than her Stamina, she must roll Stamina + Composure with a –3 penalty. If the roll is failed, she has suffered from a mild heart attack, takes four points of bashing damage and collapses. If the roll results in a dramatic failure, she has a major heart attack, takes seven points of bashing damage and collapses into a near-death state that requires timely medical attention.
Armor
Not getting shot at all is the best armor and a sturdy wall is your best friend in a firefight. When cover is hard
to find and bullets are already in the air, armor, or the lack thereof, could spell the difference between life and death.
Full rules for armor can be found in the World of Darkness Rulebook, p. 166.
Active Camouflage
Durability 1, Size 2, Structure 3, Cost ••••
Active camouflage takes advantage of micro technology to simultaneously record and broadcast a three dimensional image of the background against the person or object to be concealed, rendering it virtually invisible to sight. The materials used to project the recorded image depend on the target of the obfuscation. For people or mobile, man-sized objects, the illusion is projected on a liquid crystal display that is worn like a cloak. Larger objects use panels of organic light-emitting diodes which allow for an even display of the recorded background even against non-symmetrical surfaces. Active camouflage can help to defeat standard visual scanning equipment and regular eyesight, but will not fool more sophisticated detection devices that also sample the area for movement, heat and sound. Any character or object draped in active camouflage gains the 8 again quality for all Stealth rolls versus visual surveillance. At distances less than three yards, the bonus is reduced to 9 again. Active camouflage is best complimented by slow, steady movement. Loud noises or sudden movements (running, jumping) negate the bonus.
Bulletproof Clothing
Rating 1/2, Strength 0, Defense 0, Speed 0, Cost •••
A fairly recent innovation in ballistic armor tech is so-called bulletproof clothing. A select few companies in the world offer their customers protection from small caliber bullets in the form of tailored pants, shirts and jackets. Bulletproof clothing sacrifices armor for style and comfort. Favored by crime lords, dictators and celebrities that don’t wish to advertise their paranoia, bulletproof clothing is unlikely to stop anything greater than a 9mm bullet. Still, some protection is better than none and bulletproof clothing does have the advantage of being less obvious than a bulletproof vest.
Dragon Skin
Vest: Rating 2/4, Strength 1, Defense 0, Speed 0,Cost •••••
Dragon Skin armor is constructed from overlapping 2” ceramic discs (resembling scale mail) encased in an aramid fabric cover. Lighter and more flexible than standard bulletproof vests, Dragon Skin offers substantive protection without slowing or encumbering the wearer. Like other ballistic armor, Dragon Skin protects the wearer by absorbing and dissipating the kinetic force of a bullet, reducing its penetrating power. Although a stopped round will certainly cause less damage to a body, the wearer still suffers the blunt force trauma of the bullet striking the armor. Thanks to its construction, Dragon Skin reduces impact damage more efficiently than a normal bulletproof vest. A character wearing Dragon Skin armor downgrades damage caused by firearms from lethal to bashing and reduces damage by one point.